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Everything we [[EVO's]] do as a guild stems from our idea of who and what we are.
We are here to raid and succeed, on a casual basis. We recognise that each of
us has a real life on the other side of the screen; families, jobs, friends and
education. This does not mean we are mediocre players, and our strength is in
focusing our available time and energies to achieve our goals.
As a guild we succeed or fail as one and co-operate to find solutions and
strategies, share our ideas and skills so that each one of us can find our
passion for the game and build on it.
We don't want to be the biggest guild, or the best and highest achieving
raiding team on The Red Eclipse. We want to be somewhere that at the end of a hard
day, you want to be. A friendly, relaxed place to be with people you can trust
where you can continually improve in the things you do.
Bring your mains, bring your alts, bring your friends, your optimism and your
fun. (Oh, and don't forget the cookies).
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*****VIDEO OF THE WEEK*****
Patch Notes
1.1.2 Patch Notes — 2/7/2012
Classes and Combat
Combat Ability Responsiveness
- Further improved response time for ability activation requests, especially
in low-framerate situations. - The activation bar now appears at the correct time (when the activation of
an ability begins) and disappears when activation is complete. - Instant combat abilities no longer occasionally start their combat
animations twice, resulting in jerky behavior on the executing player's client. - The display of the floating text from instant healing abilities is no longer
delayed by the animation on the client and now properly reflects the time the
effect happens on the server. - Abilities on cooldown are now more easily distinguished from abilities that
can be used.
General
- If Sprint was active when a player died, it now remains active when the
player is revived.
Jedi Knight
Sentinel
- Pacify: This ability can no longer be used on
Operation Boss enemies.Watchman
- Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
- Searing Saber: Now correctly modifies the critical damage dealt by burn
effects. - Changes to Searing Saber and Plasma Blades result in an overall increase in
Damage Per Second.
Sith Warrior
Marauder
- Obfuscate: This ability can no longer be used on
Operation Boss enemies.Annihilation
- Hemorrhage: Now increases damage dealt by bleed effects by 5% per point.
- Bleedout: Now correctly modifies critical damage dealt by bleed effects.
- Changes to Hemorrhage and Bleedout result in an overall increase in Damage
Per Second.
Jedi Consular
General
- Unity: Now properly provides damage reduction when used.
Shadow
- All Techniques now cost 100 Force.
- Force Technique's Force Breach now also deals
damage when applied. Overall damage dealt by this ability has not changed.Kinetic Combat
- Technique Mastery: No longer increases the duration of Force Technique's
Breach effect. It now increases the damage dealt by Force Technique. - Particle Acceleration: This skill now also triggers from Spinning Strike. It
now triggers from damage dealt (rather than ability use) such that each hit of
Spinning Strike, Double Strike, and Whirling blow have an individual chance to
yield the Particle Acceleration buff. The chance to trigger has been reduced to
30% per hit, and it now properly increases the critical damage dealt by Project
when a Force Potency charge is consumed. - Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using
Slow Time now yields a stack of Harnessed Shadows.
Infiltration
- Circling Shadows: Now requires the purchase of the Shadow Technique skill.
Shadow Technique must be active in order to trigger the Circling Shadows buff.
This skill now also triggers from Spinning Strike.
- Technique Mastery: No longer increases the duration of Force Technique's
Balance (Shared Tree)
- Force Focus: Now additionally lowers the cooldown of Force Breach while
Force Technique is active. - Force Strike: Now triggers from activating melee attacks that hit a target
affected by Force Technique's Breach effect. This effect now triggers more
easily but cannot trigger as frequently. - Force in Balance: Heals the caster for 1% of maximum health for each target
struck. This healing effect can no longer crit and no longer consumes Force
Potency charges. - Psychic Absorption: Now doubles the amount of healing generated by Force in
Balance and Focused Insight.
Sith Inquisitor
Assassin
- All Saber Charges now cost 100 Force.
- Lightning Charge's Discharge now also deals damage
when applied. Overall damage dealt by this ability has not changed.Darkness
- Charge Mastery: No longer increases the duration of Lightning Charge's
Discharge effect. It now increases the damage dealt by Lightning Charge. - Energize: This skill now also triggers from Assassinate. It now triggers
from damage dealt (rather than ability use) such that each hit of Assassinate,
Thrash, and Lacerate have an individual chance to yield the Energize buff. The
chance to trigger has been reduced to 30% per hit. - Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using
Wither now yields a stack of Harnessed Darkness.
Deception
- Induction: Now requires the Surging Charge skill to be purchased and
requires that Surging Charge is active in order to trigger the Induction buff.
This skill now also triggers from Assassinate.
- Charge Mastery: No longer increases the duration of Lightning Charge's
Madness (Shared Tree)
- Crackling Charge: Now additionally lowers the cooldown of Discharge while
Lightning Charge is active. - Raze: Now triggers from activating melee attacks that hit a target affected
by Lightning Charge's Discharge effect. This effect now triggers more easily but
cannot trigger as frequently. - Death Field: Heals the caster for 1% of maximum health for each target
struck. This healing effect can no longer crit and no longer consumes
Recklessness charges. - Devour: Now doubles the amount of healing generated by Death Field and
Parasitism.
Smuggler
Gunslinger
Sharpshooter
- Diversion: This ability can no longer be used on Operation Boss enemies.
Imperial Agent
Sniper
Marksmanship
- Diversion: This ability can no longer be used on Operation Boss enemies.
Bounty Hunter
Powertech
Advanced Prototype
- Hydraulic Overrides: Visual and sound effects are now easier to recognize.
Trooper
General
- Troopers can now access their ship after leaving and returning to Corellia
within 30 minutes.
Vanguard
Tactics
- Hold the Line: Visual and sound effects are now easier to recognize.
Companion Characters
General
- Companion Characters no longer occasionally appear unclothed when summoned.
Companions
Doc
- Crazy Talk (mission): Male characters can now complete the conversation
related to this mission.
Crew Skills
General
- The message "There are no missions defined for the Crew Skill: [Crew Skill
Name]" is no longer erroneously displayed.
Crafting Skills
General
- Crafting skills no longer inform the player that no missions are defined for
the Crew Skill.
Biochem
- Energized and Exotech stims and adrenals no longer require Biochem to use.
- Energized and Exotech stims and adrenals are no longer bound, allowing them
to be traded or sold to other players. - Rakata reusable stims and adrenals have been reduced in power, providing
buffs equal to Energized stims and adrenals. However, the tooltips for these
items have not been updated and will still display old values. - The Exotech Med Unit schematic obtained from the Eternity Vault Operation
now functions properly and can be learned.
Gathering Skills
- Harvesting nodes in Ilum no longer spawn in friendly bases.
- Slightly lowered the amount of resources gathered from harvested droids and
creatures.
Flashpoints and Operations
General
- Players are now able to obtain destined loot from chests when Master Looter
is enabled and they are not the Master Looter.
Flashpoints
The False Emperor
- Jindo Krey's ship no longer occasionally enters a state that prevents it
from taking damage.
Kaon Under Siege
- Infected Mercenaries can no longer permanently stun players.
Operations
Eternity Vault
- Soa no longer resets if he uses Mind Trap on the main tank.
- Soa now frees all players in mind traps before transitioning to his platform
phase. Players will no longer be stuck in mind traps during the platforming
sequence as a result. - Players released from Soa's mind trap after he is defeated are now
teleported to the appropriate location, allowing them to claim their loot.
Karagga's Palace
- The chest that is awarded for defeating Karagga on Nightmare Mode no longer
appears partially inside a wall. - Foreman Crusher's Perforating Rend now correctly applies itself to targets
caught within the conical attack. - Jarg & Sorno: The Carbonizer Probe no longer disappears if all of the
players who attacked it died before the Carbonizer Probe was destroyed. - Karagga no longer appears above portions of the walls during the fight.
- Karagga's chest no longer spawns after defeating Bonethrasher in Nightmare
Mode.
Items
General
- Rakata weapons are now correctly rating 140 and are fitted with mark 25
modifications. These items were previously less powerful than intended. - Champion bags now always contain 15 Centurion Commendations and 7 Champion
Commendations, and the chance to obtain a direct trade item token has been
reduced. Battlemaster bags now always contain 15 Champion Commendations.
Vendors
- It is no longer possible to purchase items while holding down the Shift,
Alt, or Ctrl keys.
Legacy
General
- The Legacy Experience required to advance to Legacy Levels beyond 20 has
been increased.
Missions and NPCs
General
- Commendation rewards for Hard Mode Flashpoint daily and weekly missions and
Operation weekly missions have been increased. - Players can no longer accept missions from mission boards if they have
reached the pending mission reward cap. - Resetting a mission that is dependent on completing other missions no longer
prevents players from receiving mission credit.
Missions
Imperial
- Fifth Time's the Charm: Gholan no longer grants experience when killed.
- General Faraire: Khourlet's Elite Guards no longer hide behind a door,
preventing progression in this mission. - A Last Stand: Players are now able to complete this mission as long as the
Voss Scholars are inside the prison cell. - The Big Show: Using Force Cloak, dying, or leaving the phase while on the
step "Defeat the Screaming Blade Cultists" can no longer cause the necessary
NPCs to disappear and prevent mission progress.
Republic
- Leave Nothing Behind: The Frozen Biomass Container now remains lootable if
the loot window is closed. - Most Wanted: A mission item can no longer be rolled on if it is looted while
the player is in a group. - Need to Impress: Players can now speak to Ambassador Jannik if they have
already completed the mission Gormak Country. - The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been
decreased. This mission can no longer be failed. - The Shadow Fist: Mission progress for players who are on this mission has
been reset to the first step. Players can no longer become locked out of the
stealth generator room.
PvP
Warzones
Huttball
- Class abilities that pull a hostile target (like Grapple, Harpoon, and Force
Pull) can no longer be used to pull enemies onto the spawn shelf. - Players standing in the spawn area no longer catch the Huttball when it is
thrown, and will no longer immediately be killed for having the ball in an
illegal position.
World PvP
Ilum
- Chests on Ilum now respawn less frequently to reduce potential gains from
farming. - Particle Cannons can no longer be permanently disabled.
- Implemented safeguards to address a Valor exploit.
Space Combat
General
- The speed of enemy Ion Cannons has been reduced to improve balance in
high-level Space Combat Missions.
UI
General
- The reverse engineering button no longer occasionally disappears after a
crafting skill is initially learned.
Miscellaneous Bug Fixes
- Loading screens no longer appear in low resolution if the player selects the
low-resolution texture option in preferences. - Facial animations no longer fail to play correctly in some instances.
- During brief teleports, the splash screen does not appear incorrectly over
loading screens. - Players will no longer experience limited audio, black portraits, or the
inability to initiate conversations when they reconnect after being
disconnected. - Fixed a rare crash when updating inventory items when the player loads into
the game. - The loading screen no longer appears during "fade to black" sequences.


Assassin
Juggernaut
Mercenary
Operative
